Traits

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Required (Crooks)

Required (Crooks) (Required)

Species: Crooks

Required CROOK Traits

All Traits must fall into COMMON range if not using other traits

Fur
  • Pattern - [The Crook must have one pattern, which generally consists of a repetitive pattern, such as dots, stripes, etc. Patterns can be anything as long as they adhere to onsite content guidelines. Markings may not contain words that mimic any real life language, but Caster Speak may be used. Gradients and color blocks on fur cutoffs do not count for patterns]
  • Muzzle/Face Patch - [A patch of differing fur length from the main body or face around it. Usually shortened fur, smooth skin, or thin and short scale/feather texture if the crook has such growth. Must be clearly separate in texture. External teeth must be placed only within this face patch, and it cannot extend or encompass the entire mouth]
Ears
  • 2 Ears Minimum - [Loss due to injury is not traited but must still show evidence an ear was once present]
Eye
  • 2 True Eyes - [Always located on head in standard eye placement, must have at least three seperate colors to be considered common]
  • Cluster Eyes - [Cluster eyes are sets of at least 3 eyes that are located somewhere on the body. These can surround the true eyes or be located in symmetrical areas. They do not need to match true eyes, and can differ to some degree without the need for the Heterochromia trait]
Teeth
  • Visible External Front Teeth - [Teeth located externally on the muzzle/face patch. They do not have to be clearly defined or differentiated from the face patch, but must be pointed]
  • Human Toothed Interior - [A smaller set of humanoid teeth hidden within the mouth. This mouth may have its own seperate, simple tongue]
  • 1 Row of Teeth - [May have an internal row of teeth in addition to the external row]
  • 1 Mouth - [Located in standard positioning on the face]
Tongue
  • 1 Tongue Minimum - [Tongue is not a wormling]
Tendrils
  • 2 Tendrils Minimum - [Tendrils can be retracted and summoned at will, but their placement and design must be shown somewhere on the masterlist art]
Tail
  • Tail - [There are no tail requirements, but please refer to Common Tail Traits for information on what is possible for a Crook's tail]
Body
  • 4 Limbs - [Any lost due to injury are not traited. Prosthetics should not appear fused with the body, but can be used on limbs as desired]
  • 1 Head Minimum - [Head includes ears, mouth, nostril and eyes]
  • 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands.]
  • Knuckle Bones - [Small, bone like protrusions that serve as weapon pieces on the hands and feet. Can be any shape]
  • Nostril - [Always located within the face patch]
  • Enlarged Forearms - [Crooks gain large forearms as part of their defensive capabilities]
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