Traits
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Fused Mouth (Nautipods) (Myth)
[Mouth is fused via strips of skin]
- Can be straight, zig-zagged, or look semi-goopy
- Mouth can still be opened to some degree
Limbless (Crooks) (Unseen Affliction)
[Naturally missing limbs]
- Can be naturally missing one arm, both arms, one leg, or both legs. Does not need to effect the entire arm
- Missing limbs due to injury are not traited
Limbless (Gravents) (Unseen Affliction)
[Naturally missing limbs]
- Can be naturally missing one arm, both arms, one leg, or both legs. Does not need to effect the entire arm
- Missing limbs due to injury are not traited
Limbless (Nautipods) (Unseen Affliction)
[Naturally missing limbs]
- Can be naturally missing one arm, both arms, one leg, or both legs. Does not need to effect the entire arm
- Missing limbs due to injury are not traited
Headless (Crooks) (Unseen Affliction)
[Head is entirely missing]
- Head is missing from its standard spot on the neck
- Can expose flesh and bone that would be there had the head been severed, or may simply be a flat surface
- Tendrils and mouth will form on the next closest part, which is usually the top of the neck. Alternatively, no mouth is necessary.
- Magic may manifest as a representation of the head if using magic defect
Gulper Mouth (Crooks) (Unseen Affliction)
[Mouth extends off the face and can open very widely]
- Mouth extends beyond the bounds of the face or body, and can open unnaturally wide
Gulper Mouth (Gravents) (Unseen Affliction)
[Mouth extends off the face and can open very widely]
- Mouth extends beyond the bounds of the face or body, and can open unnaturally wide
Gulper Mouth (Nautipods) (Unseen Affliction)
[Mouth extends off the face and can open very widely]
- Mouth extends beyond the bounds of the face or body, and can open unnaturally wide
Glowing Markings (Nautipods) (Rare)
[Markings that glow and emit light]
- Can be any color, but glow must share hue with the base color of the markings
- Affects any color/marking on the body, as long as it does not effect the entire body
- Can affect the blood, bones, and organs
Color-Changing Markings (Nautipods) (Myth)
[Markings that change color for a total of two alternate base colors]
- Markings can change from one color to another, for a total of two different color versions
- Can only be applied to a defined marking, meaning it should not usually apply to pure gradients or base color
- Can change color due to mood, willpower, choice, or otherwise
- Cannot effect markings on top of the base markings
- Does not effect eyes
- Cannot be stacked
Color-Changing Coat (Nautipods) (Myth)
[Base coat that changes color for a total of two alternate base colors]
- Base coat can change from one color to another, for a total of two different color versions
- Base coat is considered the color that all other markings are on top of
- Can change color due to mood, willpower, choice, or otherwise
- Cannot effect markings on top of the base markings
- Cannot be stacked
Extra Rows of Teeth (Nautipods) (Myth)
[Extra rows of teeth, shown as full rows behind the front row]
- Rows of teeth should be placed behind the main row
- Teeth traits can apply
- Different rows can have different traits, but must have all traits listed
- Up to two additional rows can be added
- NAUTIPODS - This applies to the mouth’s internal teeth rather than helm teeth
Overgrown (Crooks) (Myth)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Overgrown (Gravents) (Myth)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Overgrown (Nautipods) (Myth)
[Body parts that are very clearly larger than are proportional to the character. Specific aspects will be listed in the trait's notes on each individual design]
- Can affect both arms [includes forearms and hands], both legs, torso, neck, or more specific traits such as Horns/Spikes
- Affects length or overall size
- Cannot Affect multiple large parts of the body
Unusable Limbs (Crooks) (Myth)
[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Crook limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Unusable Limbs (Gravents) (Myth)
[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs must have claws unless using arthropod host
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Gravent limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial
Unusable Limbs (Nautipods) (Myth)
[Small additional limbs that have digits/joints that are unable to grab or grip objects]
- Limbs are smaller than standard sizing
- Limbs may be missing fingers, have digits varying in length, and have warped joint lengths.
- Limbs can be anywhere on the body, and be placed asymmetrically
- Limbs may appear as small bug legs if using arthropod host
- Each instance of the traits adds 2 pairs of unusable limbs (four total limbs)
- Cannot resemble standard Gravent limb anatomy in shape or size
- Limbs cannot hold or grip objects, and are largely vestigial