CCCat Traits
FUR
EARS
EYES
TEETH
TONGUE
CROWNS
TAILS
BODY
MISC
TBA & NO USE
Required
Common
- Mane - [Longer fur somewhere on neck]
- Hair - [Hair-like fur on head or neck (to mid-section or higher)]
- Body Fur - [Short fur with larger mid-range length fur elsewhere on body]
- Facial Fur - [Fur that resemble facial hair on humans]
- Ridge - [Fur traveling down spine]
- Color Blindness - [Pastels, Naturals, or Combo. They see magic differently, in bright colors. Either in a limited array or more colors]
- Omen Sight - [Black, White, or Grayscale colors on the CCCat caused from being able to see "luck" magic]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
- Piebald Markings - [Solid color splotching above all patterns. Considered a "blurry memory"]
Uncommon
- Sphinx Fur - [Hairless, or nearly hairless]
- Royal Fur - [Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair]
- Particle Markings - [Particles that trail from a specific marking, similar to particle crown]
Rare
- Cheesepuff Fur - [Excessive fullbody fur]
- Metallic Markings - [Markings that reflect light like metal -- They do NOT change color. This can also effect the crowns, though they should not heavily resemble objects]
- Opalescent Markings - [Markings shimmer different colors in light -- Effects ONE marking type. This can also effect the crowns, though they should not heavily resemble objects]
- Glowing Markings - [A marking type that glows -- Effects ONE marking type]
- Sparkling Markings - [A marking type that sparkles/shimmers -- Effects ONE marking type. This can also effect the crowns]
- Frankenstein Fur - [Patches of normal fur and furless patches separated by an abrupt change in length, including bald patches on the face]
Myth
- Color-Changing Markings - [Markings that change color because of mood, willpower, or otherwise. Only applies to one marking type]
- Color-Changing Coat - [Base coat that change color because of mood, willpower, or otherwise. Only applies to the base]
- Metallic Coat - [A metallic sheen that effects the entirety of the CCCat]
- Opalescent Coat - [An opalescent sheen that effects the entirety of the CCCat]
- Glowing Coat - [A glowing coat that effects the entirety of the CCCat]
- Sparkling Coat - [Sparkling fur that effects the entirety of the CCCat]
Touched
- Second Set of Colors - [CCCat that can completely change all of its colors -- NOT markings]
- Shifting Markings - [CCCat that can change its markings/patterns -- NOT colors]
Illegal
- Patternless - [Lore Breaking]
Required
- 2 Ears Minimum - [Loss due to injury is not traited]
Common
- Fluffy Ears
- Furless Ears
- Bent Ears
- Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths]
Uncommon
- Droopy Ears - [Ears that are droopy or floppy at the base]
Rare
- Multiple Ears (4)
- Linked Ears - [Ears that are merged together above the base]
Myth
- Multiple Ears (6+)
- Overgrown (Ears) - [Trait Definition Pending Update]
Touched
- Wing Ears - [Grants levitation magic]
Illegal
Required
Common
- Saturated/Living Eye - [Eye is bright and saturated with a pupil of the same but slightly darker color. This color range implies a living CCCat. Standard Eye cannot dip below 43% Saturation and Value on an HSV/B scale]
- Slit Pupil
- Rounded Pupil
Uncommon
- Dual-Colored Eye - [An eye where the pupil is a different hue than the base, as well as monochrome eyes where the pupil is lighter]
- Goat Eye - [Any horizontal square or goat shaped pupil]
Rare
- Patterned Eye - [An eye that can have any pattern, as long as a 'pupil' pattern is visible. any living color can be used]
- Opalescent Eye - [Eye has an overall opal sheen]
- Sparkling Eye - [Eye is overall sparkling]
Myth
- Metallic Eye - [Eye has an overall metallic sheen]
- Glowing Eye - [Entire eye glows]
- Pattern-Shifting Eye - [The pattern of the eye shifts. Patterns should have a similar base to avoid appearing as a completely different eye]
Touched
- Cursed Eye - [An eye that inflicts a curse or pain on others besides the owner. May have odd shapes or anomalies]
- Multiple Eyes - [Multiple different eyes posessed by one CCCat]
- Cracked Eye - [An eye that is cracked, allowing Essence to escape]
- Elemental Eye - [An eye with features or made up of elemental substances]
- Dead Eye - [Touched. Implies reanimation of a CCCat, and is shown through black, white, greyscale, or dull colors in the eye. Lore may specify otherwise ]
- Pupil-less Eye
Illegal
- Dead Eye - [Old Gen]
- Blind Eye - [Unseen Affliction]
- Object Eye - [Unseen Affliction]
- Shattered Eye (Merged with Tongue) - [Unseen Affliction]
Required
- 1 Row Minimum
- 1 Mouth Minimum
Common
- Diamond - [Teeth are diamond shaped]
- Dull - [Teeth are a duller, but still pointed shape]
Uncommon
- Gapped Teeth - [Teeth have gaps between them, areas of uneven space or the absence of teeth]
- Razor Teeth - [Thinner, sharp teeth]
- Messy Teeth - [Teeth that overlap, slant, or turn at an odd angle. Teeth should remain similar in size]
- Multicolored Teeth - [Teeth with more than one color]
- Permanent Overbite/Underbite - [One row of teeth overlays over the other]
Rare
- Saber Teeth - [Two large upper-mouth teeth, externally visible, or fangs that do not extrude from the mouth.]
- Tusks - [Two large lower-mouth teeth, externally visible]
- Tipsy Turvy Teeth - [One tusk, one saber tooth on opposing sides]
- Snaggletooth - [One externally visible tooth, either tusk, saber, or fang]
- Metallic Teeth - [Part or all of the teeth are metallic]
- Opalescent Teeth - [Part or all of the teeth are opalescent]
- Glowing Teeth - [Part or all of the teeth glow]
- Sparkling Teeth - [Part or all of the teeth sparkle]
Myth
- Extra Rows of Teeth - [Extra rows of teeth, usually full rows behind the front row]
- Needle Teeth - [Long teeth that are so long that they cannot fully close. Interlocks like a venus fly trap]
- Overgrown (Teeth) - [Trait Definition Pending Update]
Touched
Illegal
- Human Teeth - [These CCCats are hunted by humans and are seen as truce-breakers]
- No Teeth
Required
Common
- Striped and Spotted Tongue - [A tongue with both stripes and spots]
- Bumpy Tongue - [Small, bumpy textures on the tongue]
- Spotted Tongue - [A tongue with any variation of spots or speckles. Size and shape can vary, as long as they are small and not stripe-like]
- Saturated/Living Tongue - [Tongue is bright and saturated, implying a living CCCat. Standard tongue cannot dip below 43% Saturation and Value on an HSV/B scale]
Uncommon
- Forked Tongue - [A tongue with a small split at the end, like a snake]
- Fat Tongue - [A tongue that is wide, rounded, or bulbous]
Rare
- Patternless Tongue
- Hydra Tongue - [A tongue with multiple splits at the tongue tip, ranging from 3-4 splits]
- Spiked Tongue - [A tongue with small spikes]
- Flat Tongue - [A Tongue that is flat in shape. The tongue should not be square, and still follow the standard tapered shape]
- Spade Tongue - [A triangular or heart shaped end to the tongue. This cannot be complex like spaded tails]
Myth
- Odd-Shaped Tongue - [Tongue is oddly shaped, such as three splits at the end, or naturally forming holes.]
- Metallic Tongue - [Tongue or part of tongue is metallic]
- Opalescent Tongue - [Tongue or part of tongue is opalescent]
- Glowing Tongue - [Tongue or part of tongue glows]
- Sparkling Tongue - [Tongue or part of tongue sparkles]
- Overgrown (Tongue) - [Trait Definition Pending Update]
- Frankenstein Markings (Tongue)
Touched
- Dead Tongue
- Multiple Tongues
- Elemental Tongue - [A tongue with features or made up of elemental substances]
- Transparent Tongue - [Tongue has some blurry opaqueness]
Illegal
- Old-Gen Tongue - [Tounge created with dead colors unintentially or before rules were in place. Cannot be swapped for other traits]
- No Tongue
Required
Common
- Crowns on Back of Head - [Crowns are situated behind the ears and on the back of the head]
- 3-4 Crownspikes
- Mid-Length Crown
- Differing Crowns - [Crowns with different styles, shapes, or colors per spike]
Uncommon
- Crowns on Forehead - [Crowns are situated on the forehead, in front of the ears]
- 5-7 Crownspikes
- Thick Crown - [Crown is thick at the base]
- Short Crown - [An abnormally short crownspike]
- Particle Crown - [Non-elemental and glitter like effects fall or hover around the crown. Can fade away as well as have small, simple shapes]
- Dangling Crownspikes - [Crowns that act like string and hang rather than stand upright]
Rare
- Crowns on Face/Cheeks - [Crowns on the front of the face and cheeks]
- 8-9 Crownspikes
- Linked Crown - [Crownspikes that connect above the base]
- Floating Crown Piece - [Crown Base is connected, but part of the crown floats]
- Marking Effects - [If you have the traits glowing, opalescent, sparkling, or metallic markings, this can effect the crowns with no additional trait needed. These should not be used to encroach into Object Crown territory. Particle fur cannot be applied to the crowns this way]
Myth
- Crowns on Lower Body
- 10+ Crownspikes
- 1-2 Crownspikes
- Overgrown (Crown) - [Trait Definition Pending Update]
Touched
- Floating Crown - [Base of the crown is not connected, but rather floats over the CCCat]
- Crowns on Head and Elsewhere on Body - [Crownspikes are present on both the head and elsewhere on the body]
- Elemental Crowns
Illegal
Required
Common
- Long Tail
- Kinked Tail - [An odd bend in the tail]
- Fur-Tipped Tail
Uncommon
Rare
- No Tail
- Split Tail (2-5) - [Tail splits to no more than half its length. This can be used to create a branching effect up to 5 branches, but these must not be longer than half the tail length. Branches account for the total number of branches across all tails]
- Hooked Tail - [A hook shaped end to the tail. Can be odd in shape but must appear hook-like in shape]
- Flat Tail
- Twin Tail - [A tail that splits past half its length, but not at the base. This can be used only for two tails]
Myth
- Object Tip-Tail - [A tail that ends with an object of some kind.]
- Overgrown (Tail) - [Trait Definition Pending Update]
- Split Tail (6-10) - [Tail splits to no more than half its length. This can be used to create a branching effect up to 10 branches, but these must not be longer than half the tail length. Branches account for the total number of branches across all tails]
- Multiple Tails
- Aquatic Host (Tail)
- Arthropod Host (Tail)
Touched
- Split Tail (11-15) - [Tail splits to no more than half its length. This can be used to create a branching effect above 11 branches, but these must not be longer than half the tail length. Branches account for the total number of branches across all tails]
Illegal
Required
- 4 Limbs - [Any lost due to injury are not traited]
- 1 Head Minimum
- 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands]
Common
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [CCCats can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc.]
Uncommon
- Raptor Claw - [One very large hooked claw on both hands, both feet, or both hands and both feet]
- Floating Body Piece - [Small, shaped object floating seperately from the body. Must be extension from an existing part, that can include horns, tail tips, and more]
- Squiggle Lips - [Lips are permanently set in a zigzag/squiggle-like pattern]
Rare
- Horns/Spikes - [Anywhere on body, any amount that does not obscure the CCCat. Includes antlers]
Myth
- Aquatic Host - [Any part of the CCCat resembling an aquatic creature counts as 1 myth trait]
- Arthropod Host - [Any part of the CCCat resembling an insect, arthropod, or arachnid counts as 1 myth trait]
- Feather Growth - [Feathers growing anywhere on CCCat's body]
- Scale Growth - [Scaling or plating anywhere on the CCCat's body]
- Bad Limbs - [An unusable set of appendages that are often atrophied from disuse]
- Cobra Hood
- Fused Mouth - [The mouth is connected by strips of skin]
- Hooves
- Deformed Feet - [Any difference in hand or feet shape, such as a dew claw or naturally missing fingers]
- Paws
- Object Growth - [The CCCat grows some form of object across its body]
- Overgrown - [Trait Definition Pending Update]
Touched
- Mouth Elsewhere On Body - [A mouth that is elsewhere from its proper place on the face]
- Extra Limbs - [Any extra set of limbs above 3 sets total counts as an extra touched trait]
- Extra Head
- Extra Mouths - [Any extra mouth above 3 total mouths counts as an extra touched trait]
- Inanimate Host - [CCCat takes a host that is inanimate or an object, and the body is influenced by this]
- Two-Formed - [The CCCat has two forms. Forms must look like a CCCat and use CCCat traits]
- Exposed Bone - [Due to injury, bone remains exposed]
- Wings - [Any Extra set above 2 total sets of wings counts as an extra touched trait]
- Crook Mutation - [The CCCat develops multiple eyes imbedded in the body, mimicking a Crook's eye clusters. Crowns are naturally centered around a "True" eye, that appears the largest of the eyes in the cluster. Like crooks, these eyes have no color restrictions which would normally be considered to be dead eye colors for CCCats]
- Headless
- Peg Legs - [Limbs do not end in a hand or foot, rather a peg]
- Transparent Appendages - [Affects one or two appendages, i.e., head and tail]
Illegal
- Splice - [A CCCat takes a living host of another species and winds up a combination of the two]
- Overgrown Mouth - [The mouth is overgrown on the face or elsewhere, if paired with the Mouth Elsewhere on Body Trait. Often depicted as the mouth continuing off of the skull and down the neck, or overall larger than average]
- Nose
Required
Common
- Non - Eater - [CCCat chooses not to eat]
- Eater For Fun - [CCCat chooses to eat for recreational purposes]
- Normal Eating Habits
- Unquenchable Hunger - [Unquenchable hunger that can lead to cannibalism]
Uncommon
Rare
Myth
- Chibi Size - [Available to CCCats that posess a myth trait. Does not count as an extra trait]
- Monster Size - [Available to CCCats that posess a myth trait. Does not count as an extra trait]
Touched
Illegal
DO NOT USE
Required
Common
- Non - Eater - [CCCat chooses not to eat]
- Eater For Fun - [CCCat chooses to eat for recreational purposes]
- Normal Eating Habits
- Unquenchable Hunger - [Unquenchable hunger that can lead to cannibalism]
Uncommon
Rare
Myth
Touched
Illegal
Crook Traits
FUR
EARS
EYES
TEETH
TONGUE
TENDRILS
TAILS
BODY
MISC
TBA & NO USE
Required
- 1 Pattern Minimum
- Muzzle Patch - [A bald patch of smooth, very short fur on the muzzle]
Common
- Sphinx Fur - [Hairless, or nearly hairless]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Royal Fur - [Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair]
- Frankenstein Fur - [Patches of normal fur and furless patches seperated by an abrupt change in length]
- Frankenstein Markings - [Two different sets of markings that stop abruptly against each other, like chimerism]
- Piebald Markings - [Solid color splotching above all patterns. Considered a "blurry memory"]
- Cheesepuff Fur - [Excessive fullbody fur]
Uncommon
- Sparkling Markings - [A marking type that sparkles/shimmers -- Effects ONE marking type. This can also effect the tongue]
- Particle Markings - [Particles that trail from a specific marking, similar to particle crown]
- Floating Body Piece - [Small, shaped object floating seperately from the body. Must be extension from an existing part, that can include horns, tail tips, and more]
Rare
- Metallic Markings - [Markings that reflect light like metal -- They do NOT change color. This can also effect the tongue]
- Opalescent Markings - [Markings shimmer different colors in light -- Effects ONE marking type. This can also effect the tongue]
- Glowing Markings - [A marking type that glows -- Effects ONE marking type. This can also effect the tongue]
- Elongated Face Patch - [Muzzle patch extends further down the face, usually onto neck]
Myth
- Color-Changing Markings - [Markings that change color because of mood, willpower, or otherwise. Only applies to one marking type]
- Color-Changing Coat - [Base coat that change color because of mood, willpower, or otherwise. Only applies to the base]
- Metallic Coat - [A metallic sheen that effects the entirety of the Crook]
- Opalescent Coat - [An opalescent sheen that effects the entirety of the Crook]
- Glowing Coat - [A glowing coat that effects the entirety of the Crook]
- Sparkling Coat - [Sparkling fur that effects the entirety of the Crook]
Oddity
- Second Set of Colors - [Crook that can completely change all of its colors -- NOT markings]
- Shifting Markings - [Crook that can change its markings/patterns -- NOT colors]
- Patternless
Lore-Breaking
Required
- 2 Ears Minimum - [Loss due to injury is not traited]
Common
- Fluffy Ears
- Furless Ears
- Bent Ears
- Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths]
- Droopy Ears - [Ears that are droopy or floppy at the base]
Uncommon
Rare
- Multiple Ears (6)
- Linked Ears - [Ears that are merged together above the base]
Myth
- Wing Ears (Small) - [Do not grant flight or gliding]
- Overgrown (Ears) - [Trait Definition Pending Update]
Oddity
- Wing Ears (Large) - [Grant flight or gliding]
Lore-Breaking
Required
- 2 True Eyes - [Always located on head, must have at least three colors to be considered common]
- Eye Cluster - [At least one cluster of eyes located somewhere on the body. Must have at least 3 additonal eyes. No color restrictions, but at least three colors must be present in the eye]
Common
- Symmetrical Clusters - [Clusters can occupy two of the same leg, for example both arms or legs, as well as travel from one limb to the body, so long as the cluster is continuous]
- Spiral / Target Pattern
- Rounded Pupil
- Slit Pupil
- Third Eye - [A third true eye may be placed on the forehead between the other two true eyes]
Uncommon
- Patterned Eye
- Heterochromia - [True eyes only. Not all true eyes are the same color]
Rare
- Opalescent Eyes
- Sparkling Eyes
- Glowing Eyes
- Solid Eyes - [No pattern present in the eyes, including if there are 2 or less colors]
Myth
- Pattern-Shifting Eye - [The pattern of the eyes shift. Patterns should have a similar base to avoid appearing as a completely different eye]
- Multiple Clusters - [Clusters disconnected from one another located on different parts of the body]
- 25+ Eyes
Oddity
- Essence-Leaking Eyes - [Eyes that leak essence, the lifeblood of the Wormling eyes -- Essence is unique in that it will appear misty or smoke-like with Crooks]
- Cracked Eyes - [An eye that is cracked, true or cluster]
Lore-Breaking
- Internal Cluster - [Cluster located inside the body. Cluster can be located on the tongue, so long as there are eyes visible on the face as well]
- Fullbody Cluster Eyes
- Eyeless/Cluster-less - [Has no true eyes or no cluster eyes]
Required
- Visible External Front Teeth - [Teeth located externally on the muzzle patch]
- Human Toothed Interior - [A smaller set of humanoid teeth hidden within the mouth]
Common
- Diamond - [Teeth are diamond shaped]
- Dull - [Teeth are a duller, but still pointed shape]
- Gapped Teeth - [Teeth have gaps between them, areas of uneven space or the absence of teeth]
- Razor Teeth - [Thinner, sharp teeth]
- Messy Teeth - [Teeth that overlap, slant, or turn at an odd angle. Teeth should remain similar in size]
- Multicolored Teeth - [Teeth with more than one color]
- Permanent Overbite/Underbite - [One row of teeth overlays over the other]
- Saber Teeth - [Two large upper-mouth teeth, externally visible]
- Fangs - [Two visibly larger teeth, only visible when mouth open]
- Tusks - [Two large lower-mouth teeth, externally visible]
- Tipsy Turvy Teeth - [One tusk, one saber tooth on opposing sides]
- Snaggletooth - [One externally visible tooth, either tusk, saber, or fang]
- Needle Teeth - [Long teeth that are so long that they cannot fully close. Interlocks like a venus fly trap]
- Internal Row of Teeth - [One row inside of the mouth, different from external front teeth]
Uncommon
- Sparkling Teeth - [Part or all of the teeth sparkle -- This is included under Sparkling Markings]
Rare
- Glowing Teeth - [Part or all of the teeth glow -- This is included under Glowing Markings]
- Metallic Teeth - [Part or all of the teeth are metallic -- This is included under Metallic Markings]
- Opalescent Teeth - [Part or all of the teeth are opalescent -- This is included under Opalescent Markings]
Myth
- Extra Rows Of Teeth - [Extra rows of teeth behind the front, beyond the common set of internal teeth. Usually at least 2 extra rows]
- Overgrown (Teeth) - [Trait Definition Pending Update]
Oddity
Lore-Breaking
- Human Teeth (External)
- No Teeth
Required
- 1 Tongue Minimum - [The tongue is different than a CCCat's in that it is not the wormling]
Common
- Striped Tongue - [Variable on amount, shape, and type are all common]
- Spotted Tongue - [A tongue with any variation of spots or speckles. Size and shape can vary, as long as they are small and not stripe-like]
- Striped and Spotted Tongue - [A tongue with both stripes and spots]
- Patternless Tongue
Uncommon
- Multiple Tongues (2-3)
- Shape-Tipped Tongue - [Tip of tongue has minor shape, such as fork or spade]
- Spiked Tongue - [A tongue with small spikes]
- Fat Tongue - [A tongue that is wide, rounded, or bulbous]
Rare
- Opalescent Tongue - [Tongue or part of tongue is opalescent -- This is included under Opalescent Markings]
- Multiple Tongues (4-6)
- Complex Tongue Tip - [Tip with an abnormal shape, such as a star or three split tongue]
Myth
- Overgrown (Tongue) - [Trait Definition Pending Update]
- Odd-Shaped Tongue - [Tongue is oddly shaped and unlike a natural tongue, such as jaw pieces, fingers, or naturally forming holes]
- Multiple Tongues (7 - 8)
Oddity
- Multiple Tongues (9 - 12)
Lore-Breaking
Required
- 2 Tendrils Minimum - [Tendrils can be retracted and summoned at will, but must be shown somewhere on the masterlist]
Common
- Tendrils on Back of Skull
- Tendrils Down the Neck
- Stubby Tendrils - [Short, but still visible as tendrils]
- Shoulder - Chest Length Tendrils
- Any Pattern - [There is no limit to color or pattern]
- Spiked Tendrils
Uncommon
- Tendrils on Forehead - [Tendrils are placed on forehead, above eyes and infront of the ears]
- Flat Tendrils
- Split Tendrils - [Tendrils that split up to halfway down]
- Shaped-Tipped Tendrils - [Tendril tips mimic shapes like stars or diamonds]
- Thin Tendrils - [Thin tendril width]
- Mix Sized Tendrils - [Tendrils appearing in multiple widths]
Rare
- 10+ Tendrils
- Metallic Tendrils - [Part of or all of the tendril is metallic]
- Opalescent Tendrils - [Part of or all of the tendril is opalescent]
- Glowing Tendrils - [Part of or all of the tendril is glowing]
- Sparkling Tendrils - [Part of or all of the tendril is sparkling]
- Tendrils on Face/Cheeks
Myth
- Overgrown (Tendrils) - [Trait Definition Pending Update]
- 25+ Tendrils
- Tendrils on Lower Body
- Particle Tendrils - [Non-elemental particles fall from tendrils]
- Linked Tendrils - [Tendrils attatch elsewhere than the tendril tips]
- Floating Tendril Piece - [Base is connected but pieces of the tendril float]
Oddity
- Beyond Length - [Tendrils reach past the total body length]
- Tendrils on Head + Elsewhere on Body - [Tendrils appear on both the head and lower body]
- Infinity Tendrils - [Tendrils go in one portal and connect back into another. No visible end]
- Transparent Tendrils - [Tendrils have some blurry opaqueness]
Lore-Breaking
- No Tendrils
- Hand-Shaped Tendrils
- Floating Tendrils - [Tendrils that are disconnected from the body]
Required
Common
- Long Tail
- 1-3 Tails
- Spaded Tail
- Hooked Tail
Uncommon
- Short Tail
- Split Tail (2-5) - [Tail splits to no more than half its length. This can be used to create a branching effect up to 5 branches, but these must not be longer than half the tail length]
- Multiple Tails (4-5)
Rare
- No Tail
- Split Tail (6-10) - [Tail splits to no more than half its length. This can be used to create a branching effect up to 10 branches, but these must not be longer than half the tail length]
- Multiple Tails (6-7)
- Flat Tail
- Twin Tail - [A tail that splits past half its length, but not at the base. This can be used only for two tails]
Myth
- Hand Tail - [Tail ends in a hand]
- Object Tip-Tail - [A tail that ends with an object of some kind.]
- Overgrown (Tail) - [Trait Definition Pending Update]
- Split Tail (11-15) - [Tail splits to no more than half its length. This can be used to create a branching effect above 11 branches, but these must not be longer than half the tail length]
- Aquatic Host (Tail)
- Arthropod Host (Tail)
- Multiple Tails (8-9)
Oddity
- Multiple Tails (10)
- Living Tail - [Tail that ends with a mouth]
Lore-Breaking
Required
- 4 Limbs - [Any lost due to injury are not traited]
- 1 Head Minimum
- 3 Fingers and 1 Thumb - [Counts for front and back feet, though feet have slightly different anatomy than CCCat hands]
- Knuckle Bones - [Small, bone like protrusions that serve as weapon pieces on the hands and feet]
Common
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Alternate Forms - [Crooks can canonically shift between a humanoid form, anthro form, sphinx form, centaur form, faun form, etc.]
- Horns/Spikes - [Anywhere on body, any amount that does not obscure the Crook. Includes antlers]
- Varying Head Shapes - [Any head shape, however it cannot be humanoid]
Uncommon
- Quills/Whiskers - [Thin long strands that grow on the body. Not a fur type]
- Pacifist Paws - [Hands and/or feet are replaced with paws. Must still have claws and knuckle bones, and can have paw pads]
- Connected Knuckles - [Knuckles connect from one to another]
- Multicolored Knuckles - [Implies multicolored bones]
- Raptor Claw - [One very large hooked claw on both hands, both feet, or both hands and both feet]
Rare
- Scale Growth - [Scaling or plating anywhere on the Crook's body]
- Feather Growth - [Feathers growing anywhere on Crook's body]
- Split Hands/Feet - [Hands and/or feet are divided down the center, allowing hands to function more chameleon-like]
Myth
- Arthropod Host - [Any part of the Crook resembling an insect, arthropod, or arachnid counts as 1 myth trait]
- Aquatic Host - [Any part of the Crook resembling an aquatic creature counts as 1 myth trait]
- Cobra Hood
- Object Growth - [The Crook grows some form of object across its body]
- Overgrown - [Trait Definition Pending Update]
Oddity
- Mouth Elsewhere On Body - [A mouth that is elsewhere from its proper place on the face]
- Extra Mouths - [Any extra mouth above 3 total mouths counts as an extra oddity trait]
- Extra Limbs - [Any extra set of limbs above 3 sets total counts as an extra oddity trait]
- Extra Head
- CCCat Mutation - [The Crook loses both true eyes and cluster eyes, gaining instead an external eye akin to a CCCat. Their wormling becomes the tongue, becoming long. The Crook no longer has tendrils, and instead gains crownspikes that appear on the body]
- Inanimate Host - [Crook takes a host that is inanimate or an object, and the body is influenced by this]
- Two-Formed - [The Crook has two forms. Forms must look like a Crook and use Crook traits]
- Wings - [Any extra set above 2 total sets (4 wings) counts as an extra oddity trait]
- Transparent Appendages - [Affects one or two appendages, i.e., head and tail]
Lore-Breaking
- Splice - [A Crook takes a living host of another species and winds up a combination of the two]
- Overgrown Mouth - [The mouth is overgrown on the face or elsewhere, if paired with the Mouth Elsewhere on Body Trait. Often depicted as the mouth continuing off of the skull and down the neck, or overall larger than average]
Required
Common
- Non - Eater - [Crook chooses not to eat]
- Eater For Fun - [Crook chooses to eat for recreational purposes]
- Normal Eating Habits
- Unquenchable Hunger - [Unquenchable hunger that can lead to cannibalism]
- Size - [All Sizes are available]
Uncommon
Rare
Myth
Oddity
Lore-Breaking
DO NOT USE
Required
Common
Uncommon
Rare
Myth
Oddity
- Elemental Body
- Elemental Eyes
- Elemental Tendrils
Lore-Breaking
Nautipod Traits
SHELL
EYES
HELM TRAITS
TENTACLES
BODY
HUMANOID BODY TRAITS
NOTE: Traits for Nautipods may change over time with new traits, new names, etc, as they are a new species!
Required
Common
- C Shell - [Standard, rounded and curling shell]
- Bubble Shell - [Rounded shell without a curl]
- Oval Shell - [Rounded, but slightly more oblong in shape]
- Humpback - [Shell is oblong and rounded, flowing into a smooth tip]
- Bean Shell - [Rounded shell with a slight curve]
Uncommon
- Diamond Shell
- Star Shell
- Arrow Shell - [Generally triangular in shape]
- Stinger Shell - [Resembles scorpion stinger, with a dramatic sharp curve and humped back]
- Barbed/Spiked Shell - [Shell has barbs or spike-like protrusions]
- Fireburst Shell - [Shell shaped like a simple flame]
- Point Shell - [Long and conical]
- Heart Shell
- Twisted Ornament Shell - [Twisted shell with a bulbous shape that ends in a point]
Rare
- Fishy Shell - [Shell that appears like a fish's body]
- Split Shell - [Shell splits off into multiple points, like two shells merged together]
- Plant Shell - [Small plants that grow on the shell]
- Crescent Shell
- Twisted Cone Shell
- Corkscrew Shell - [Resembles a corkscrew with an overal spiral shape]
- Blanket Shell - [A flatter edged shell with curvature. Still has dimension]
- Polygonal Shell - [a shell that is considered non-organic in overall shape, having near-exclusively hard edges, sharp corners, and lacking in naturally rounded curves]
Myth
- Transparent Shell - [Shell is transparent enough that the body can be seen within]
- Manta Influence - [A fishy shell that resembles a manta or ray. Classified by wide, long flapping manta pectoral fins]
- Abstract Shell - [An undefined shell shape]
- Crystal Shell - [Entire shell is made up of a crystalline substance]
- Flat Shell - [Thin, flat shell with little dimension]
- Metallic Shell - [Effects the hard parts of the Nautipod, such as shell, helm, and armor entirely]
- Opalescent Shell - [Effects the hard parts of the Nautipod, such as shell, helm, and armor entirely]
- Glowing Shell - [Effects the hard parts of the Nautipod, such as shell, helm, and armor entirely]
- Sparkling Shell - [Effects the hard parts of the Nautipod, such as shell, helm, and armor entirely]
Abyssal
- Extra Limbs - [Non-Tentacle limbs]
- Living Shell - [Shell is a living creature]
- Object Shell - [Shell is an inanimate object, includes food]
- Overgrown (Shell) - [General size, dimension, and length can be effected]
Lore-Breaking
Required
- 2 eyes minimum - [Loss due to injury is not traited]
Common
- Blank Eyes - [Eyes that do not have any pattern]
- Black and White Eyes - [Black outline, white inside]
- Round Eyes - [Eyes are circular in shape]
- Dot Eyes - [Small Pupil]
- Slit Eyes
- Colored Eyes - [Eyes are most commonly black and white, but can be colored as well]
Uncommon
- Half Moon Eyes - [Sleepy eye, marking is reminiscent of a closed eye]
- X Eyes
- Star Eyes - [Stars with varying amounts of points]
- Slash Eyes - [Pupil is a straight line]
- Crescent Eyes - [Sharp, crescent shaped pupils]
- Diamond/Square Eyes
- Heart Eyes
Rare
- Glowing Eyes
- Target Eyes - [Multiple, target-like markings in eye]
- Unique Pattern Eyes - [Any pattern not specified in other traits, or abstract in nature]
- Shaped Eyeball - [Actual shape of eye can morph]
Myth
- Multiple Eyes (3 - 6)
- Pattern Shifting Eyes - [The pattern of the eye shifts]
Abyssal
Lore-Breaking
Required
- Small Eye Marking - [Eye marking on helm. Does not have to exactly be an eye shape in nature, but has to have a similar placement]
- Tooth Spike - [At least one small spike on the helm resembling a tooth]
- Lower and Upper Helm
Common
- Pointed Helm - [Triangular in shape]
- Rounded Helm
- Stubby Helm - [Short in length]
- Beak/Hooked Helm - [Has a beak-like curve]
- Slope Helm - [Helm with a concave slope]
- Sharp Teeth - [Triangular, pointy helm teeth]
- Zipper Teeth - [Square helm teeth]
- Needle Teeth - [Needle-like, thin helm teeth]
Uncommon
- Crescent Helm - [A non-articulate, crescent shaped helm]
- Skull Helm - [Resembles an animal-like skull with orbital and nasal holes]
- Snout Helm - [Resembles an animal's snout with a rounded/bumped end]
- Mask Helm - [Helm is flat and covers a portion of the face]
- Saber Helm - [One tooth or set on the top of the helm is proportionally larger than the rest]
- Tusk Helm - [One tooth or set on the bottom of the helm is proportionally larger than the rest]
- Multiple Rows of Helm Teeth - [Multiple layers of helm teeth resting over top of one another]
Rare
- Sword Helm - [Long, pointed helm]
- Tall Helm - [Length of the helm is situated upwards rather than forward]
- Rotten Helm - [Holes and are apparent in helm]
- Peaked Helm - [Further along the shell, resembling a triceratops frill]
Myth
- Handle Helm - [Helm has a handle-like hole]
- Grabby Helm - [Helm is shaped like a hand]
- Plated Helm - [Helm is segmented]
- Axe Helm - [Forward heavt helm, generally square and axe shaped]
- Transparent Helm - [Helm is transparent enough that the body can be seen within]
- Crystal Helm - [Entire helm is made up of a crystalline substance]
- Overgrown (Helm)
Abyssal
- Object Helm - [Helm is inanimate. Teeth and eye markings still required]
Lore-Breaking
Required
- 2 Tentacles Minimum - [Injury does not count as a trait, but it must still be visible that a tentacle was once there]
Common
- 2 - 6 Tentacles
- Squid Tentacles - [Pair of tentacles that have a diamond shape and longer length]
- Thick Tentacles
- Stubby Tentacles
- Pointed Tentacles
- Rounded Tentacles
- Different Length Tentacles - [Within the short, medium, and long ranges]
Uncommon
- 7 - 10 Tentacles
- Split Tip Tentacles - [Tentacles that split no more than halfway down]
- Slime - [Tentacles ooze a dripping slime]
- Octo Webbing - [Webbing between the base of the Tentacles]
- Suction Cups
Rare
- 11 - 14 Tentacles
- Shape-Tipped Tentacles - [Star, Triangle, etc]
- Flat Tentacles
- Toothed Tentacles - [Small sharp teeth on the tentacles]
- Spined Tentacles - [Tendrils have soft spines]
- Leafy Tentacles - [Tentacles that have small leafy shapes branching off]
Myth
- 15 - 20 Tentacles
- Arthropod Tentacles - [Tentacles are segmented and chitonous]
- Hand Tentacles - [Tentacles that end in hands]
- Fin Tentacles - [Tentacles with fin like frills]
- Hooked Tentacles - [Tentacles with hard, hooked ends]
- Overgrown (Tentacles) - [Tentacles that are beyond the length of the humanoid body, or considerably long]
Abyssal
- Inanimate Tentacles - [Robotic or otherwise inorganic]
- Living Tentacles - [Tentacles mimic or are another type of being, for example an eel]
Lore-Breaking
Required
- Soft Body - [Soft, fleshy areas, usually the facial area in pod form and have a general fleshy placement in humanoid form]
- Hard Body - [The encompassing term for the hard parts of the nautipod, meaning the helm and shell]
Common
Uncommon
- Horns and Spikes - [The hard body (helm and shell) can be spiked or horned]
- Draping Fins - [Betta fish-like fins]
- Gills - [Gills on the head area]
- Catfish Whiskers - [Whiskers on the body]
- Textured - [The hard body (helm and shell) can contain small textured spots such as bumps, small ridges, or rockiness]
- Fins - [The hard body (helm and shell) can have one set of fins]
- Veiled - [The hard body (helm and shell) can contain veil-like fins. These fins can be transparent and will flow like fabric, akin to Betta fish fins]
- Cracked - [The hard body (helm and shell) is cracked]
- Layering - [The hard body (helm and shell) has multiple layers, visibly described as overlapping enclosed pieces of the helm or shell]
Rare
- Metallic Markings - [Effects only specific markings, but can be anywhere on the body. This cannot effect the entirety of one area]
- Opalescent Markings - [Effects only specific markings, but can be anywhere on the body. This cannot effect the entirety of one area]
- Glowing Markings - [Effects only specific markings, but can be anywhere on the body. This cannot effect the entirety of one area]
- Sparkling Markings - [Effects only specific markings, but can be anywhere on the body. This cannot effect the entirety of one area]
- Rocky Growth - [The hard body (helm and shell) has rocky growths]
- Jeweled - [The hard body (helm and shell) is embedded with crystal or jewels]
- Ocean Growth on Hard Body - [The hard body (helm and shell) has oceanic growths such as barnacles, starfish, anemone, coral, attached or growing on top of]
- Ooze - [The hard body (helm and shell) secretes ooze]
- Poms - [Small, pom pom-like growths on the hard body (helm and shell)]
Myth
- Metallic Body - [Effects all soft body and tentacles entirely]
- Opalescent Body - [Effects all soft body and tentacles entirely]
- Glowing Body - [Effects all soft body and tentacles entirely]
- Sparkling Body - [Effects all soft body and tentacles entirely]
- Ocean Growth on Body - [Barnacles, starfish, anemone, coral, or other small oceanic growths attached to the soft body (tentacles, face, and joint patches)]
- Holed - [The hard body (helm and shell) has a deliberate hole shape within the larger form]
- Thermal Vents - [Vents on the hard body (helm and shell), usually appearing like small columns, that expel heat]
- Robotic Shell - [Vents on the hard body (helm and shell), usually appearing like small columns, that expel heat]
- Bone Growth - [Bone-like protrusions that grow from the hard body (helm and shell)]
- Feathers - [Small Feathers growing from the hard body (helm and shell). Cannot cover the entirety of the pod's body]
Abyssal
- Two Formed - [The Nautipod has two forms. Forms must look like a Nautipod and use Nautipod traits. They are the same being]
- Dual Body - [Dual body. The nautipod is split into two beings. Shows as a split bodied or two headed humanoid]
- Transparent Appendages - [Affects one or two appendages, i.e., head and tail]
Lore-Breaking
Required
- 4 Fingers, 1 Thumb - [Nautipod hands should have five digits total, four fingers and one thumb. They can be clawed or blunt like standard human hands. There is no minimum amount for toes, but they can have up to 5]
- Nautipod Human Form - [A humanoid form based on the existing traits and appearance of the Nautipod's pod form]
- Mimicking Traits - [The traits of the Shell, Eye, Helm, Tentacles, and Body carry over and are mimicked somehow on the human form]
- Hand and Foot Armor - [Hands and feet are segmented in an armored way]
- Joint Patches - [Required on wrists, ankle, and lower neck. Optional on arms, legs, and other jointed areas, and can be shaped]
Common
- Hair
- Tentacles on Head
- Tentacles on Back
- Tentacles on Face
- Tentacles as Tail
- Armor Pieces - [Large chunks of natural armor plating]
- Shell as Tail - [Shell shape can occur as tail placement]
- Hoof Feet
- Clawed Feet
- Paw Feet
- Heeled Feet
- Clawed Hands
- Digitigrade Legs
Uncommon
- Tentacles on Chest
- Tentacles on Torso
- Tentacles in Multiple Places (2) - [Tentacles can be located in multiple places (2) on the humanoid body, ie: head and tail at once. The total number of tentacles in all spots must equate to the total number of tentacles on the pod form]
- Outer Beak - [Akin to an octopus beak, instead of the standard beaky teeth in the mouth, the Nautipod's beak is on the outer mouth. Creates a hard, beak-like mouth that should remain flat to the face]
- Arm to Chest Webbing - [Thin webbing that connects the arm and the torso]
- Plating/Scales - [Plating that mimics large snake or bird-like scaling rather than armored plating]
- Hand Webbing - [Webbing between the digits of the hand]
Rare
- Tentacles in Multiple Places (3) - [Tentacles can be located in multiple places (3) on the humanoid body, ie: head and tail at once. The total number of tentacles in all spots must equate to the total number of tentacles on the pod form]
Myth
- Tentacles in Multiple Places (4) - [Tentacles can be located in multiple places (4) on the humanoid body, ie: head and tail at once. The total number of tentacles in all spots must equate to the total number of tentacles on the pod form]
Abyssal
- Multiple Limbs
- Tentacles for Arms - [Humanoid form arms are replaced with the tentacles]
- Tentacles in Multiple Places (5) - [Tentacles can be located in multiple places (5) on the humanoid body, ie: head and tail at once. The total number of tentacles in all spots must equate to the total number of tentacles on the pod form]
Lore-Breaking
Gravent Traits
FUR
EARS
EYES
TEETH
TONGUE
TRUE WINGS
VENT WINGS
TAILS
BODY
TBA & NO USE
NOTE: Traits for Gravents may change over time with new traits, new names, etc, as they are a new species!
Required
Common
- Sphinx Fur - [Hairless, or nearly hairless]
- Furred - [Can be curly, straight, wavy, etc. All hair textures available]
- Scaled - [No feathers or fur]
- Feathered - [No fur or scales]
- Mixed Feather, Fur, or Scaled
- Opalescent Markings - [Certain markings may have a bird-like iridescence]
- Feather Crest - [Feathery crest akin to a cockatoo's that can move and emote]
Uncommon
- Quill Feathers - [Thin, sharp feathers]
- Royal Feathers - [Very long feathers, akin to a rooster's]
- Royal Fur - [Any long strands of fur that are noticeably longer than the rest of the design's fur. This includes ribbons, ponchos, long ankle fur, etc. All pieces must still resemble and act like fur/hair]
- Metallic Markings - [Markings that reflect light like metal]
Rare
- Cheesepuff Fur - [Excessive fullbody fur or feathers]
- Glowing Markings - [A marking type that glows -- Effects ONE marking type]
- Sparkling Markings - [A marking type that sparkles/shimmers -- Effects ONE marking type]
- Opalescent Coat - [An opalescent sheen that effects the entirety of the Gravent]
- Plating - [Armor plating that is generally thicker than standard scales]
- Particle Markings - [Particles that trail from a specific marking, similar to particle crown]
Myth
- Color-Changing Markings - [Markings that change color because of mood, willpower, or otherwise. Only applies to one marking type]
- Color-Changing Coat - [Base coat that change color because of mood, willpower, or otherwise. Only applies to the base]
- Metallic Coat - [A metallic sheen that effects the entirety of the Gravent]
- Glowing Coat - [A glowing coat that effects the entirety of the Gravent]
- Sparkling Coat - [Sparkling fur that effects the entirety of the Gravent]
Aetherial
- Second Set of Colors - [Gravent that can completely change all of its colors -- NOT markings]
- Shifting Markings - [Gravent that can change its markings/patterns -- NOT colors]
Lore-Breaking
Required
- 2 Ears Minimum - [Loss due to injury is not traited]
- Holed Ears - [Ear must have some form of hole within the ear shape]
Common
- Fluffy Ears
- Furless Ears
- Bent Ears - [Ears that are kinked or odd]
- Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths]
Uncommon
- Droopy Ears - [Ears that are droopy or floppy at the base]
- Button Ears - [Ears that droop and fold forward]
- Multiple Ears (4)
Rare
- Multiple Ears (6)
- Wing Ears - [Can be bat or feathered, or a mix of the two]
- Linked Ears - [Ears that are merged together above the base]
Myth
Aetherial
Lore-Breaking
Required
- 2 Eyes
- Eye Patch - [A small patch bordering the eye that is distinct from the rest of the fur. Can be glowing, opalescent, or metallic without extra traits]
Common
- Shaped Patch Shape - [Eye patches can come in a multitude of shapes]
- Any Eye Color
- Sclera, Iris, and Pupil
- Rounded Pupil
- Slit Pupil
Uncommon
Rare
- Glowing Eyes
- Patterned Eyes
Myth
Aetherial
Lore-Breaking
Required
- Dunkle Teeth - [Teeth are connected entirely in the interior of the mouth]
Common
- Flat Teeth
- Fangs - [Fangs that do not protrude from the mouth]
- Pointed Teeth
- Metallic Teeth - [Part or all of the teeth are metallic]
Uncommon
Rare
- Saber Teeth - [Two large upper-mouth teeth, externally visible]
- Tusks - [Two large lower-mouth teeth, externally visible]
- Tipsy Turvy Teeth - [One tusk, one saber tooth on opposing sides]
- Snaggletooth - [One externally visible tooth, either tusk, saber, or fang]
- Glowing Teeth - [Part or all of the teeth glow]
Myth
Aetherial
- Seperated Teeth - [Teeth are not connected together]
Lore-Breaking
Required
Common
- Rounded Tongue
- Pointed Tongue
Uncommon
- Shape-Tipped Tongue - [Tip of tongue has minor shape, such as fork, star, spikes, or spade. Hand shapes are not allowed]
- Multiple Tongues (2)
Rare
Myth
Aetherial
Lore-Breaking
Required
- One Set of True Wings - [True wings protect their body from expelling too much magic by covering their vents]
- Hooks on True Wings - [True wings require a set of hooks that hooks onto the vents]
Common
- Bird Wings - [Feathered wings]
- Bat Wings - [Wings that are featherless and fingered like a bat's]
- Combo Wings - [A combination between bird/bat styles]
Uncommon
- Holed Wings - [Small holes in wings, naturally occuring]
- Dragon Wings - [Reptillian wings with fingers ending in spikes, and frayed edges]
Rare
- Chibi Wings - [Smaller than normal wings that may not cover the entirety of the vent]
- Layered Wing - [Multiple layers of feather or webbing that overlap on a singular wing. Applies to more than two layers]
Myth
- Insect Wings - [Beetle, Dragonfly, or Butterfly wings. Can be transparent. Must still have hook present]
Aetherial
- True Flight Wings - [Vent wings large enough to carry a gravent in flight]
- Multiple True Wings - [More than 2, less than or equal to 6]
- Wings Elsewhere - [Wings found on other parts of the body, like haunches, elbows, etc. Adds one pair of wings per touched trait]
Lore-Breaking
Required
Common
- Patterned
- Solid Colors
- Gradient Colors
- Bird Wings - [Feathered wings]
- Bat Wings - [Wings that are featherless and fingered like a bat's]
- Combo Wings - [A combination between bird/bat styles]
- Trailing Wings - [Leaves a colored trail in the sky for a short distance while flying]
- Glowing Vent Wings - [Vent wings emit a glow]
Uncommon
- Particle Vent Wings - [Vent wings emit small particles during flight]
- Royal Vent Wing Effect - [Long, ribbon-like vent wing piece]
- Shatter Vent Wing Effect - [Vent wings appear shattered/cracked into multiple pieces]
Rare
- Insect Vent Wings - [Vent wings insectoid in nature, beetle, dragonfly, or butterfly]
- Segmented Vent Wings - [Encompasses any wings that have larger, segmented parts such as skeletal, and floating vent wing pieces]
Myth
- Floating Vent Wings - [Disconnected from the Wing Vents themselves]
- Magic Vent Wings - [Fire, Electricity, Ice, Water, Rock, Crystal only. They are only projections of these elements]
- Chibi Vent Wings
- Aurora Vent Wings - [Undefined that shift around like aurora]
Aetherial
- Multiple Vent Wings - [More than 2, less than or equal to 8]
- Space Vent Wings - [Vent appears starry and space-like]
- Hand-Shaped Vent Wings
Lore-Breaking
Required
- Flat Tail
- 1 Hole Minimum in tail
- 1 Tail
Common
- Spaded Tail
- Square Tail
- Pointed Tail
- Notched Tail
- Shaped Tails - [Tails have a fairly wide range of shapes available for use]
Uncommon
- Royal Tail Strands - [Additional flat strands of the tail that are simple and generally longer than the rest of the tail]
- Fan Tail - [A wide tail that is wider than it is long]
Rare
- Short Tail
- Multiple Tails (2 - 3)
- Box Kite Tails - [Tails that follow the structure of a box kite]
- Twin Tail - [A tail that splits past half its length, but not at the base. This can be used only for two tails]
Myth
Aetherial
- Object Tail - [Full tail is some sort of object, but still must be flat]
- Object Tip-Tail - [A tail that ends with an object of some kind.]
- Hand Tail - [Tail ends in a hand]
Lore-Breaking
- Non Flat Tail
- No Tail Holes
- No Tail
Required
- 4 Limbs - [2 arms and 2 legs. Any lost due to injury is not traited]
- 4 Fingers - [Gravents must have four fingers. These can be placed in different arrangements detailed in this section]
- Socket Vents - [2 required, one on each side of the chest in collar bone area. Generally the size of a palm]
Common
- Body Type - [Bony, Thin, Athletic, Chubby, Fat, etc are all possible]
- Varying Head Shapes - [Any head shape, however it cannot be humanoid and must have a muzzle bump]
- Leg Spurs - [Spur growths located on the Gravent's elbows. Can be on the front and back legs. Only one spike per limb is allowed with this trait]
- Raptor Claw - [One very large hooked claw on both hands, both feet, or both hands and both feet]
- Beaked Face - [Face curls slightly in a beak-like way]
- Basic Socket Vent Shapes - [Oval, triangle, rectangular, rounded]
- Different Bird Feet Shapes - [Three toes facing forward and one back, or two forward two back, or raptorial]
Uncommon
- Floating Body Piece - [Small, shaped object floating seperately from the body. Must be extension from an existing part, that can include horns, tail tips, and more]
- Larger Socket Vents - [Vents marginally bigger than the standard palm size]
- Comb/Wattle - [A forehead comb or a chin wattle akin to a rooster or turkey. Must not appear webbing-like]
- Shaped Side Vent (Simple)
- Simple Shaped Sockets - [Stars, Moons, Spade, etc.]
Rare
- Webbed Hands/Feet - [Digits have webbing between them]
- Horns/Spikes - [Anywhere on body, any amount that does not obscure the Gravent. Includes antlers]
- Shaped Side Vent (Complex)
- Complex Shaped Sockets - [Swirls, Filigree, Lettering, etc.]
Myth
- Overgrown - [Can effect many parts of the body, such as arms, legs, neck, body, and hands]
- Aquatic Influence - [Any part of the Gravent resembling an aquatic creature counts as 1 myth trait. Examples are fins, gills, anglers]
- Arthropod Influence - [Any part of the Gravent resembling an insect, arthropod, or arachnid counts as 1 myth trait. Examples are segmented limbs, chitinous plating, antennae]
- Material Fusion - [A merging of the body with basic materials, such as metals, gems, glass, etc]
- Shaped Side Vent (Segmented)
Aetherial
- Wing Vents Elsewhere on the body - [Wing vents not located on the torso beneath the true wings]
- Multiple sets of Wing Vents
- Two-Formed - [The Gravent has two forms. Forms must look like a Gravent and use Gravent traits]
- Multiple Mouths - [Multiple tongue and teeth do not count with multiple mouths. They come with it naturally and are not counted for extra or necessary traits]
- Guild - [Excessive vent magic that forms or collects around a gravent into a spot or shape. Can appear in multiple ways, such as clouds or a halo]
- Transparent Appendages - [Affects one or two appendages, i.e., head and tail]
Lore-Breaking
DO NOT USE
Required
Common
Uncommon
Rare
Myth
Aetherial
Lore-Breaking